---
description: 검증된 사용 후기를 확인하고 Construct 3 사용성, 특징, 가격, 장점과 단점에 대한 자세한 정보를 확인해보세요! 비슷한 경쟁 제품도 확인이 가능합니다.
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title: Construct 3 가격, 사용 후기, 평점 | 켑테라 Capterra
---

Breadcrumb: [홈](/) > [게임 개발 소프트웨어](/directory/30951/game-development/software) > [Construct 3](/software/201543/construct-3)

# Construct 3

Canonical: https://www.capterra.co.kr/software/201543/construct-3

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> 브라우저에서 실행되며 전 세계 학교, 독립 개발자 및 게임 제작사에서 사용되는 게임 개발 소프트웨어입니다.
> 
> Verdict: Rated **4.7/5** by 322 users. Top-rated for **추천 가능성**.

-----

## Overview

### Construct 3은(는) 누가 사용하나요?

모든 규모의 인디 게임 개발자, 학교, 대학교, 비즈니스를 대상으로 합니다.

## Quick Stats & Ratings

| Metric | Rating | Detail |
| **종합** | **4.7/5** | 322 리뷰 |
| 사용 편의성 | 4.8/5 | Based on overall reviews |
| 고객 지원 | 4.5/5 | Based on overall reviews |
| 비용 대비 가치 | 4.5/5 | Based on overall reviews |
| 특징 | 4.5/5 | Based on overall reviews |
| Recommendation percentage | 90% | (9/10 추천 가능성) |

## 공급업체 정보

- **회사**: Scirra
- **Founded**: 2011

## Commercial Context

- **시작 가격**: US$4.99
- **Pricing model**:  (Free version available) (무료 체험판)
- **Target Audience**: 자영업, 2~10, 11~50, 51~200, 201~500, 501~1,000, 1,001~5,000, 5,001~10,000, 10,000+
- **Deployment & Platforms**: 클라우드, SaaS, 웹 기반, Mac(데스크톱), Windows(데스크톱), Linux(데스크톱), Chromebook(데스크톱)
- **Supported Languages**: 네덜란드어, 러시아어, 스웨덴어, 스페인어, 영어, 우크라이나어, 이탈리아어, 일본어, 중국어, 중국어, 크로아티아어, 튀르키예어, 포르투갈어, 포르투갈어, 포르투갈어(유럽), 프랑스어, 헝가리어
- **Available Countries**: 가나, 가봉, 가이아나, 감비아, 건지, 과들루프, 과테말라, 괌, 그레나다, 그리스, 그린란드, 기니, 기니비사우, 나미비아, 나우루, 나이지리아, 남아프리카, 네덜란드, 네팔, 노르웨이 and 209 more

## 특징

- 물리 시뮬레이션
- 시제품 제작
- 애니메이션
- 플레이어 관리

## Integrations (3 total)

- Dropbox Backup
- Google Drive
- OneDrive

## Support Options

- 이메일/지원 센터
- FAQ/포럼

## Category

- [게임 개발 소프트웨어](https://www.capterra.co.kr/directory/30951/game-development/software)

## 대안

1. [GDevelop](https://www.capterra.co.kr/software/158592/gdevelop) — 4.6/5 (249 reviews)
2. [Unity](https://www.capterra.co.kr/software/158591/unity) — 4.6/5 (841 reviews)
3. [GameMaker: Studio](https://www.capterra.co.kr/software/158594/gamemaker-studio) — 4.4/5 (96 reviews)
4. [Wrike](https://www.capterra.co.kr/software/76113/wrike) — 4.4/5 (3002 reviews)
5. [Google Cloud](https://www.capterra.co.kr/software/170983/google-cloud-platform) — 4.7/5 (2286 reviews)

## 리뷰

### "My experience with Construct 3 has been very positive." — 5.0/5

> **Zaidan** | *2026년 5월 7일* | 컴퓨터 게임 | Recommendation rating: 10.0/10
> 
> **장점**: Construct 3 is very helpful for creating my final DKV project game. The visual scripting system makes it easier to develop an autorunner and quiz-based educational game without advanced coding skills. Fast workflow, beginner friendly, and great for 2D game development.
> 
> **단점**: Some advanced features and export options are limited for students with a low budget. Large projects can also become harder to manage without better organization tools.

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### "Solid and Versatile. A great choice even for experienced programmers." — 5.0/5

> **Zizaco** | *2025년 9월 17일* | 컴퓨터 게임 | Recommendation rating: 10.0/10
> 
> **장점**: As someone with experience using other game-making tools and programming professionally, I can attest that Construct is a remarkably versatile game engine. It's straightforward to get started, even for those with no coding experience, yet it's also quite powerful for experienced developers familiar with programming languages.
> 
> **단점**: One downside is the price, but I think it's a fair trade-off given the tool's quality. I'd rather pay a higher price for a tool that helps me ship a game than use a cheaper alternative that takes 5 times as long to build the same game.
> 
> For me, the standout feature is how productive Construct makes me. I can develop features and try out new ideas really fast. Construct doesn't get in my way, and event sheets make prototyping and development a breeze. Whenever I need to create more advanced features that I'd rather code in a programming language, I can use TypeScript (a fully fledged programming language, pretty similar to C\#).

-----

### "Construct is one of the best tools" — 5.0/5

> **Diana** | *2026년 4월 22일* | 아웃소싱/오프쇼어링 | Recommendation rating: 8.0/10
> 
> **장점**: The tool is incredibly easy to use. It's simple to work with different user profiles.  the result of super well optimized HTML games. The support is amazing.
> 
> **단점**: What you can achieve with the tool, as you use it, you'll get the most out of it to achieve incredible things. The HTML games I've created so far work wonderfully; the screen adaptation and game size have met all my expectations.
> 
> The HTML games I've created so far work wonderfully; the screen adaptation and game size have met all my expectations. The support is amazing; they are always available to respond as quickly as possible.

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### "A good idea hampered by inexperienced leadership and a stubborn control freak of a lead developer" — 2.0/5

> **Nick** | *2026년 2월 2일* | 컴퓨터 게임 | Recommendation rating: 2.0/10
> 
> **장점**: Straightforward to get prototypes up and running quickly and easily. Potentially good for simple web games.
> 
> **단점**: Construct 3 features are buggy, rarely fixed, even more rarely finished, and exist only to provide a not-quite-honest bullet point on their often wildly dishonest marketing materials - a good example of this is "3D support" which only exists in the most vague sense with the software supporting a 3D camera, while everything else remains 2D. Major, but expected features like animation timelines - in this case, a poor man's recreation of Adobe Flash/Animate's timeline, figured out decades ago - barely function, and only when they're not completely crashing the software, causing all unsaved work to be lost. Multiple times a day, every day. Larger projects are simply a pain because of the unreliability of the software.&#10;&#10;Scirra's development leadership continually hamstrings their own product, including blocking 3rd-party developers from accessing internal engine features that could previously be expended upon to drastically improve engine performance and features, going so far as blocking previously accessible capabilities, breaking every single addon - hundreds of them - available for Construct 3. The lack of experience in game development held by the lead developer rears its ugly head in this fashion far too often. I have not seen such astounding ignorance spoken with such confidence often.&#10;&#10;Platform support is sub-par, and while the product website has listed various console platforms over the years, including Nintendo and Microsoft game consoles, it has never truly supported these platforms. Recent changes in exporters has even left other desktop platforms in shambles, either completely broken or simply unreliable as they move away from standard web tech runtimes and attempt to create their own, which they outright do not have the expertise or resources to complete, and which have been left in a terrible place for close to year now. The state of things should be embarrassing to any developer.
> 
> The basic fundamentals are solid, but as the developers continue going down the path of obsolescence while declaring their product is the best thing since sliced bread, the userbase continues to shrink and the more experienced game and addon developers move elsewhere to deal with less openly hostile behavior from the main developers of competing products. &#10;&#10;And that's all a shame, because the basic concepts the engine is built around are solid, but with its lead developer being unable to get any real improvements over the finish line, the company getting distracted by aimlessly chasing different market segments, anyone looking for a game engine is better off looking into Unity, Unreal, Godot, GDeveloper or GameMaker. So many headaches will be avoided.

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### "Professional indie game developer using Construct since 2012" — 5.0/5

> **Simone** | *2025년 9월 17일* | 컴퓨터 게임 | Recommendation rating: 10.0/10
> 
> **장점**: It let me develop video games very quickly. I am now a full time indie developer thanks to Construct\!&#10;&#10;With Construct I can create any type of 2d game and I have worked on a lot of different games. It's fast to create a prototype, sometimes even just a simple concept can be done in one or two hours.
> 
> **단점**: Subscription model, I really hate all of those, everyone is moving towards "You will own nothing, and will be happy" model.&#10;&#10;Construct 2 was sold with one time payment and it was great.&#10;&#10;I understand that maintaining a software has it's costs, but I would have perhaps made a fixed cost for basic features and then pay for having additional plugins etc. In this way one could buy what they want and need. There is already a Construct Store so any new feature like a plugin, could just be sold in the store and added to Construct core engine.
> 
> I started using Construct in 2012 with Construct 2. I didn't move to C3 straight away due to its subscription model. I still use C2 and C3 today. C3 is definitely a must have if I work for clients, since they want to be able to see the code when I work as freelancer, also C3 is an easier choice if I have to develop games for mobile, since it's straight forward to export and create mobile games.&#10;&#10;Construct has lot of native plugins that really help a lot in creating game quickly. Import one image, add to it Car the ScrollTo behaviors. Add another sprite to use as building, give it the Solid behavior and that's it. You have already a little game prototype in less than one minute where you can drive your car forward, back and steering. The car stops and bounce when hitting a building. The car can also perform drifting, all of this without having written a single line of code. It's not finished yet, the Car behavior has lots of setting in its properties, so you can adjust many values to create a particular Car movement. With Max Speed, Acceleration, Deceleration, Steer Speed, Drift Recover and Friction, you have so many settings to create a great number of different car movement. You will have more time to try to find the smooth movement you want the car to have rather than coding.&#10;&#10;When it comes to code, everything is very simple, with each event being made of at least one Condition and one Action, basically cause and effect. You can choose from the list of the plugin currently added to the project all conditions/actions related to it without having to type much. Common actions are already created for you, you just need to pick them. No need to worry about mistyping or not to know what the command name is. It's already all there, leaving you time to focus on the game mechanics.&#10;&#10;There are times where you want to have more control and yes, the even sheet let you have a certain degree of control, where you can write formulas and conditions manually. If that is not enough for you, there is also the option to integrate JavaScript and TypeScypt into the game. Personally I never use those, unless I have to integrate JavaScript code to connect to the client's server, in case for example the player needs to login to a particular platform.&#10;&#10;So what to say more? There is a lot to see about the good stuff that Construct 3 has, but I don't think you want to read a book about it. It's just easier to go and jump onboard trying the free version. Especially if you have no idea about how to code, you will love it\!&#10;&#10;To prove my words, you can check out a small selections of my projects made with Construct 2 and Construct 3 here:&#10;https://biim-games.itch.io/

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## Links

- [View on Capterra](https://www.capterra.co.kr/software/201543/construct-3)

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